The open methodology defining stress vectors, validation criteria, agent architecture, and audit scope for live-service economy assessment.
The GhostPlay Economy Assessment Standard defines how GhostPlay assesses live-service game economy stability against a defined set of stress conditions. An assessment reports whether the economy model maintains predictive accuracy within specified thresholds when subjected to exactly three named stress vectors.
Assessment boundary: economy model predictive accuracy under named shock conditions.
Publishers commissioning an assessment accept that a within-tolerance result is specific to the defined test conditions and does not constitute a guarantee of economy stability under all circumstances.
All three vectors are applied at Day 180 of the simulation window. The Day 180–360 period constitutes the post-shock observation window used for MAPE scoring.
+300% transaction volume injected at Day 180 across all Asset Classes simultaneously.
Models coordinated duplication exploits or viral economy hacks.
Top 10% spender cohort removed at Day 180.
Models sudden high-value player churn event (e.g., competitor release, controversy).
Class 2 (Velocity Catalyst) velocity ≥400% increase; Class 4 (Wildcard Faucet) velocity ≥200% increase, beginning Day 180.
Models aggressive content drop or battle pass acceleration.
The standard defines four Systemic Asset Classes. The validated signal today is the backtested mint-to-burn ratio (MBR), which rates each class's economy health directly. Forecast-accuracy scoring (MAPE per Asset Class per stress vector) is currently under methodological revision and is not used as a pass/fail gate. See § 04 below.
| Class | Label | Definition |
|---|---|---|
| 1 | Fiat | Hard currency (real-money purchases) |
| 2 | Velocity Catalyst | Soft currency — earned in-game, spent on progression |
| 3 | Progression Sink | Consumables, upgrades, cosmetics sold for Class 2 |
| 4 | Wildcard Faucet | Free-to-earn items with unpredictable supply dynamics |
Forecast-accuracy scoring (MAPE per Asset Class per stress vector, historically measured against a ≤5% per-class threshold over the Day 180–360 post-shock window) is currently under methodological revision and is not used as a pass/fail gate. It is reported in the delivered audit report as supporting detail, not as the validated economy-health signal.
Simulations run 5,000 synthetic agents over 360 simulated days. Two persona archetypes drive all agent behavior:
Finds and exploits economy inefficiencies via a scripted parametric rate model. Drives Vector A (Exploit Shock) scenarios and contributes to baseline economy stress.
High-spend, high-volume, high-churn-risk archetype. Drives Vector B (Whale Flight) scenarios and constitutes the top 10% spender cohort.
Agent behavior is fully deterministic. Given an identical game binary and parameter set, simulation-stage telemetry is byte-identical run to run. Forecast-model scoring is not currently seeded and is not reproducible to 6 significant figures. This property enables independent verification of any issued findings report.
Agent decision logic uses a deterministic parametric rate model. No machine learning is used in agent decision-making (ADR-0001) — the forecast model is a separate, server-side stage. All model weights are server-side forecast components only — not embedded in agents.
Upon completion of an economy assessment, the following deliverables are provided to the publisher within a 48-hour SLA from binary submission.
SLA: 48 hours from binary submission to delivered report.